House Rule: Gargoyle Character Class Template
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House Rule: Gargoyle Character Class Template
Vedr. Isle of Dread
Når man nu bliver slået ihjel på øen hvor flest characters igennem tiden er blevet lavet til abe-mos eller dino-steak, så er det en smule begrænset hvor en erstatning kan komme fra – bortset fra lige at blive tryllet om bord.
Imidlertid er der et mindre samfund på øen af Gargoyles som nedstammer fra the Empire of Netheril. Derfor vil man, hvis (når) man stiller jungleskoene på øen, have adgang til at starte en ny character med en Netheril Gargoyle monster character template.
Dvs. at man kan tage en eller flere levels som Netheril Gargoyle på samme måde som en alm. Character Class, dog har den ingen effekt på multiclassing. Racial abilities får man på level 1, resten efter progression. [#D&D Savage Species Gargoyle Character Template]
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Netherill Gargoyle Character Class Template
Gargoyles in Nethereese times were winged guardians. Inanimate objects given life, was an everyday occurrence in Netherill, and many forms of gargoyles and constructs existed to assist Nethereese wizards, priests and wealthy merchants.
As a gargoyle progress, it becomes more and more attuned with the stone nature of its inner being. With time it withdraws from those around it, becoming more reclusive and introspective. In game terms, a gargoyle becomes tougher, stronger and faster (gains Con, Str, Dex), while it becomes less aware of the outside world (loosing Cha and Int).
Having been created and sustained by ancient Nethereese magic and mythals, Nethereese gargoyles are naturally attuned to magical items, and have a natural understanding for magic.
Nethereese gargoyles usually become more of an alabaster white as they age, removing some of their racial ability to blend into rocky surroundings.
Table 1-1: The Gargoyle
Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save Skill Points Special
1st d8 +1 +2 +2 +0 (2+Int mod) x4 +1 natural armor, skill, claws 1d3, magetouch, feat.
2nd - +1 +2 +2 +0 2+Int mod +2 Dex, -2 Cha, bite 1d3, +2 natural armor
3rd d8 +2 +2 +2 +0 DR 2/magic, fly 20 feet (poor), skill, gore 1d3.
4th +2 +2 +2 +0 +2 Str, +2 Con, claws 1d4, +3 natural armor
5th d8 +3 +3 +3 +1 2+Int mod Fly 50 feet (average), skill, bite 1d4, feat.
6th +3 +3 +3 +1 DR 6/Magic, -2 Int, gore 1d4.
7th d8 +3 +3 +3 +1 +2 Str +2 Con, skill, bite 1d6.
8th +4 +4 +4 +1 2+Int mod +2 Con +2 Dex, gore 1d6, +4 natural armor.
9th +4 +4 +4 +1 DR 10/magic, speed +10 ft (land and fly), skill.
Racial Traits:
• Starting Ability Score Adjustments: +2 Con, -2 Int, -2 Cha. A Gargoyles Strength, Dexterity and Constitution increases as it gains levels, while it’s Charisma and Intelligence decreases.
• Speed: Gargoyle land speed is 30 feet.
• Darkvision: Gargoyles can see in the dark up to 60 feet.
• Automatic Languages: Nethereese. Bonus Languages: Common, Auran, Dwarven, Elven, Gnome, Hafling, Giant, Terran.
• Alignment subtype: Chaotic Evil (use this if it produce worse result for gameplay than actual alignment). A gargoyle has no alignment restrictions.
• Favored Class: Fighter.
Class Skills
The gargoyle’s class skills (and the key ability for each skill) are Hide (Dex), Listen (Wis), Spellcraft (Int), Spot (Wis) & Use Magical Device (Cha).
A gargoyle has an additional +8 bonus on Hide checks when it is concealed against a background of stone. On reaching 5th level this bonus drops to +4, and again to +2 at 9th level.
Class Features:
Weapon and Armor Profiency: Gargoyles are proficient with all simple and martial weapons, but with no armor or shields.
Feats: A gargoyle receives one feat at 1st level, and another at 5th level. After 9th level, it gains feats normally according to it’s effective character level (the total of its Hit Dice, level adjustment, and class levels) as shown on Table 3-2: Experience and Level-Dependent Benefits (Player’s Handbook pg. 22).
Claws: A gargoyle has two claw attacks that are natural weapons dealing damage for 1d3 plus ½ Strength bonus. At 4th level this damage increases to 1d4 plus full Strength bonus.
Magetouch (Ex): A gargoyle can sense if something is magical by touching it. It cannot discern the power or properties of an item or spell, purely that it is in contact with magic. This ability also gives the gargoyle a +2 on saves concerning illusions if physically interacting with them.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: At first level, and each two levels thereafter (3rd, 5th, 7th, and 9th) the gargoyle gain a +2 bonus to either of these following skills: Hide, Listen, Spot, Spellcraft or Use Magical Device. Each bonus can only be chosen once.
Damage Reduction: At 2nd level a gargoyle gets DR 2/magic, which also means that it’s natural weapons count as magical for overcoming damage reduction. At 6th level this increases to DR 6/magic, and at 9th level to DR 10/magic.
Bite: At 2nd level a gargoyle gets a bite attack dealing 1d3 plus ½ Strength bonus points of damage. At 5th level this damage increases to 1d4, and again at 7th level to 1d6 plus ½ Strength bonus. Because a bite attack is a natural attack, a gargoyle can use the full attack action to attack with a melee weapon and follow up with its bite attack as a secondary attack at -5 penalty. It does get iterative attacks (multiple attacks with the same weapon at a cumulative -5 penalty), if it is entitled to any, with its melee weapon (but not with it’s bite), when using such an attack routine.
Gore: At 3rd level a gargoyle gets a gore attack dealing 1d3 plus ½ Strength bonus points of damage. At 6th level this damage increases to 1d4, and again at 8th level to 1d6 plus ½ Strength bonus. Because a gore attack is a natural attack, a gargoyle can use the full attack action to attack with a melee weapon and follow up with its gore (and bite) attack as a secondary attack at -5 penalty. It does get iterative attacks (multiple attacks with the same weapon at a cumulative -5 penalty), if it is entitled to any, with its melee weapon (but not with its gore), when using such an attack routine.
Fly (Ex): At 3rd level the gargoyle gains the ability to use its wings to fly at a speed of 20 feet (poor). At 5th level this increases to 50 feet (average).
Speed (Ex): At 9th level the gargoyle gains a +10 speed to all movement, increasing it’s landspeed to 40 feet, and flyspeed to 60 feet (average).
Når man nu bliver slået ihjel på øen hvor flest characters igennem tiden er blevet lavet til abe-mos eller dino-steak, så er det en smule begrænset hvor en erstatning kan komme fra – bortset fra lige at blive tryllet om bord.
Imidlertid er der et mindre samfund på øen af Gargoyles som nedstammer fra the Empire of Netheril. Derfor vil man, hvis (når) man stiller jungleskoene på øen, have adgang til at starte en ny character med en Netheril Gargoyle monster character template.
Dvs. at man kan tage en eller flere levels som Netheril Gargoyle på samme måde som en alm. Character Class, dog har den ingen effekt på multiclassing. Racial abilities får man på level 1, resten efter progression. [#D&D Savage Species Gargoyle Character Template]
---
Netherill Gargoyle Character Class Template
Gargoyles in Nethereese times were winged guardians. Inanimate objects given life, was an everyday occurrence in Netherill, and many forms of gargoyles and constructs existed to assist Nethereese wizards, priests and wealthy merchants.
As a gargoyle progress, it becomes more and more attuned with the stone nature of its inner being. With time it withdraws from those around it, becoming more reclusive and introspective. In game terms, a gargoyle becomes tougher, stronger and faster (gains Con, Str, Dex), while it becomes less aware of the outside world (loosing Cha and Int).
Having been created and sustained by ancient Nethereese magic and mythals, Nethereese gargoyles are naturally attuned to magical items, and have a natural understanding for magic.
Nethereese gargoyles usually become more of an alabaster white as they age, removing some of their racial ability to blend into rocky surroundings.
Table 1-1: The Gargoyle
Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save Skill Points Special
1st d8 +1 +2 +2 +0 (2+Int mod) x4 +1 natural armor, skill, claws 1d3, magetouch, feat.
2nd - +1 +2 +2 +0 2+Int mod +2 Dex, -2 Cha, bite 1d3, +2 natural armor
3rd d8 +2 +2 +2 +0 DR 2/magic, fly 20 feet (poor), skill, gore 1d3.
4th +2 +2 +2 +0 +2 Str, +2 Con, claws 1d4, +3 natural armor
5th d8 +3 +3 +3 +1 2+Int mod Fly 50 feet (average), skill, bite 1d4, feat.
6th +3 +3 +3 +1 DR 6/Magic, -2 Int, gore 1d4.
7th d8 +3 +3 +3 +1 +2 Str +2 Con, skill, bite 1d6.
8th +4 +4 +4 +1 2+Int mod +2 Con +2 Dex, gore 1d6, +4 natural armor.
9th +4 +4 +4 +1 DR 10/magic, speed +10 ft (land and fly), skill.
Racial Traits:
• Starting Ability Score Adjustments: +2 Con, -2 Int, -2 Cha. A Gargoyles Strength, Dexterity and Constitution increases as it gains levels, while it’s Charisma and Intelligence decreases.
• Speed: Gargoyle land speed is 30 feet.
• Darkvision: Gargoyles can see in the dark up to 60 feet.
• Automatic Languages: Nethereese. Bonus Languages: Common, Auran, Dwarven, Elven, Gnome, Hafling, Giant, Terran.
• Alignment subtype: Chaotic Evil (use this if it produce worse result for gameplay than actual alignment). A gargoyle has no alignment restrictions.
• Favored Class: Fighter.
Class Skills
The gargoyle’s class skills (and the key ability for each skill) are Hide (Dex), Listen (Wis), Spellcraft (Int), Spot (Wis) & Use Magical Device (Cha).
A gargoyle has an additional +8 bonus on Hide checks when it is concealed against a background of stone. On reaching 5th level this bonus drops to +4, and again to +2 at 9th level.
Class Features:
Weapon and Armor Profiency: Gargoyles are proficient with all simple and martial weapons, but with no armor or shields.
Feats: A gargoyle receives one feat at 1st level, and another at 5th level. After 9th level, it gains feats normally according to it’s effective character level (the total of its Hit Dice, level adjustment, and class levels) as shown on Table 3-2: Experience and Level-Dependent Benefits (Player’s Handbook pg. 22).
Claws: A gargoyle has two claw attacks that are natural weapons dealing damage for 1d3 plus ½ Strength bonus. At 4th level this damage increases to 1d4 plus full Strength bonus.
Magetouch (Ex): A gargoyle can sense if something is magical by touching it. It cannot discern the power or properties of an item or spell, purely that it is in contact with magic. This ability also gives the gargoyle a +2 on saves concerning illusions if physically interacting with them.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: At first level, and each two levels thereafter (3rd, 5th, 7th, and 9th) the gargoyle gain a +2 bonus to either of these following skills: Hide, Listen, Spot, Spellcraft or Use Magical Device. Each bonus can only be chosen once.
Damage Reduction: At 2nd level a gargoyle gets DR 2/magic, which also means that it’s natural weapons count as magical for overcoming damage reduction. At 6th level this increases to DR 6/magic, and at 9th level to DR 10/magic.
Bite: At 2nd level a gargoyle gets a bite attack dealing 1d3 plus ½ Strength bonus points of damage. At 5th level this damage increases to 1d4, and again at 7th level to 1d6 plus ½ Strength bonus. Because a bite attack is a natural attack, a gargoyle can use the full attack action to attack with a melee weapon and follow up with its bite attack as a secondary attack at -5 penalty. It does get iterative attacks (multiple attacks with the same weapon at a cumulative -5 penalty), if it is entitled to any, with its melee weapon (but not with it’s bite), when using such an attack routine.
Gore: At 3rd level a gargoyle gets a gore attack dealing 1d3 plus ½ Strength bonus points of damage. At 6th level this damage increases to 1d4, and again at 8th level to 1d6 plus ½ Strength bonus. Because a gore attack is a natural attack, a gargoyle can use the full attack action to attack with a melee weapon and follow up with its gore (and bite) attack as a secondary attack at -5 penalty. It does get iterative attacks (multiple attacks with the same weapon at a cumulative -5 penalty), if it is entitled to any, with its melee weapon (but not with its gore), when using such an attack routine.
Fly (Ex): At 3rd level the gargoyle gains the ability to use its wings to fly at a speed of 20 feet (poor). At 5th level this increases to 50 feet (average).
Speed (Ex): At 9th level the gargoyle gains a +10 speed to all movement, increasing it’s landspeed to 40 feet, and flyspeed to 60 feet (average).
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